High School Engineering Curricula

Grade Level: 6, 7, 8, 9, 10, 11, 12
Module / Curriculasort descending Description Supported Georgia Standards Last Updated Request this Module
6th-12th Grade - Engineering/Technology - Electronic Engineering Design Process Log The electronic Engineering Design Process Log (eEDPL) is a resource that can be used for Engineering Design Process documentation.  The log was designed to be used as the engineering notebook for the AMP-IT-UP STEM-ID courses, but can be used for any engineering program.  The download for the eEDPL includes: Excel version of the eEDPL (a macro enable document so you need to make sure you allow macros), Google sheet version of the eEDPL, an example of a complete eEDPL, a video series explaining how the example was completed, rubrics for teachers to use as a measure of student growth (not designed for grading), student checklists for the eEDPL based on the rubric standard, and AMP-IT-UP Engineering Design Process poster. Tuesday, November 15, 2016 Request this Module
Grade Level: 9
Module / Curriculasort descending Description Supported Georgia Standards Last Updated Request this Module
9th Grade - Engineering - Foundations of Engineering and Technology This yearlong course for 9th grade is intended to expose students to making, manufacturing, computer-aided design, business and entrepreneurial thinking, problem solving, and of course, the engineering design process.   The course starts off by simply having the students make something in lieu of purchasing it, starting with a portfolio for their work, which they can decorate and construct to be both artful and functional.  By the end of the course, students will design products to meet a specific need for their clients while considering market segmentation, how data can drive a design, cost of production, prototype construction versus mass market construction, how to pitch their product to their client, and of course, profitability.  Along the way, they will work with hand tools, computer-aided design tools, advanced prototyping tools, and even electronics. This course is unlike most others in many ways; it is a hands-on, learn-by-doing, problem-solving course where student learning is not tied to getting the ‘right’ answer.  These projects have many ‘right’ answers, and students can learn a lot by doing things ‘wrong’ and learning from their mistakes.  In short, this class is intended to be more like real life.   ** Pending Release Request this Module